I
specify on newer “art games” that offer too little resistance to
effectively convey drama, but suffice to say, this is absolutely also
a problem in commercial games, including the older, experimental
commercial games that I adore.
It is just as problematic that at no
point in Dark Souls
fiction am I sufficiently convinced that the player character would
ever be able to overcome these challenges as it is that the late game
of Final Fantasy VII
can have it's drama utterly nullified by a powerful combination of
overpowered spells that I can repeat over and over again to end
dramatically important battles in single turns.
As well, there are at
least a few “art games” whose interfaces are bizarrely resistant,
resulting in less meaningful interaction with their fiction or
aesthetics, which is something Zolani will tell us about with his
upcoming episode on Naissance.
-
Austin C. Howe, Olympia, WA, 2015
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