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I was talking to Omar Elassar on Twitter before I sat down to write this and he was pointing out that sometimes we use irony to distance ourselves from things that embarrass us, but that at the end of the day, he still eats Dorritos and drinks Mountain Dew while playing Call of Duty because, well, it's something he likes to do.
I was talking to Omar Elassar on Twitter before I sat down to write this and he was pointing out that sometimes we use irony to distance ourselves from things that embarrass us, but that at the end of the day, he still eats Dorritos and drinks Mountain Dew while playing Call of Duty because, well, it's something he likes to do.
He tweets
this out and I realize I'm sitting in a tanktop and pajama pants,
there are three empty cans of soda on my coffee table, two of which
are Mountain Dew, and the only thing I'd eaten in the past few hours
was chips and dip. I own at least 50 videogames, but I brought less
maybe 6 books with me to Washington when I moved, with my movie
collection represented by a copy of The Room and
an intermittent subscription to Netflix. So I'm a gamer loser
I guess.
And
honestly, the more I think about that, I'm ok with that. I'm poor, so
this is the food I eat. I'm jobless [or, at least I was when I wrote
this, heh], and more importantly, I'm a videogame critic, so I sit
and play videogames a lot, and, yeah, I play games more than I read,
more than I watch movies, and most of the time when I'm listening to
music I'm playing fighting games anyway
Answer me
this question and answer this seriously: what's wrong with that
picture? Better question: is their
anything wrong with that?
Subject to
yourself at an experiment at my whim. Compare two images in your
mind, a shelf full of books and a shelf full of games. Gut reaction,
which one implies the person who is the person who is more
politically invested and culturally educated? It's the book shelf,
right?
As a
community, videogame critics have done pretty well at moving past the
discussion over whether games are an art form, but we still seem to
have the same preconceptions of games as a trashy, craftless pulp
medium that we had before those discussions really got kickstarted
almost a decade ago. We reflexively see videogames as inferior either
because game developers have yet to author the masterpiece that will
truly distinguish the unique qualities of videogames as an art form,
or because games consistently reinforce racism, misogyny, homophobia,
transphobia, and other social ills, or because gamers themselves are
such terrible people.
Yet, as
we've seen consistently, gamer culture is really just a byproduct or
an offshoot of the culture that gave it birth. The worlds of film and
literature protect sexual predators and excuse the worst of whiteness
and masculinity and defend that as art, and yet we see this as a
distinctive quality of games and games culture that makes games
inferior to other forms.
Moreover,
when critical thought is applied, videogames have produced
that medium-legitimizing masterpiece every year since 1996, in my
estimation, but I also get the feeling that if I listed out which
games I thought were those kinds of masterpieces that no wide group
of people would agree with any one of them because it seems as though
no matter how good videogames often are, they're never good enough
for us as critics to feel like they aren't irredeemable trash. [Not
in the episode: We need only look to Phil Owen's recent Polygon
article, outdated and useless as it is, still wrestling with problems
long resolved by other critics, to see this in progress.]
Or,
at the very least, there's a very serious conception among game
critics that games still aren't “good enough,” and I don't ever
see us getting to the point where we don't think that's true without
a change in attitude, and I don't think that that change in attitude
will come as the result of some game or some cultural event, I think
it has to be a change in mindset.
The
only reason I can imagine that we can look at this body of work, and
say “this isn't good enough” is self-flagellance. In comparison
to say, music or film critics, games critics, both as individuals and
as a community, seem to have an incredible capacity to for
self-loathing, and loathing either performed, ironic, or genuine for
videogames themselves. This phenomena of critics who either appear or
claim hate the thing they dedicate most of their public voice to
isn't unique to games, as nothing is, (hell even professional
wrestling has that kind of critic in Jim Cornette,) but in no other
medium is that kind of self-hatred so widespread or so accepted as
indicative of critical distance from the medium.
I
should hope that the very existence of this show should be a direct
contradiction to that instinctive lack of respect so many have for
this medium and that we as critics have for ourselves.
From Olympia WA, I'm Austin C. Howe
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