"As far as [Gears], at the end of the day, you're shooting fucking lizard-men in the fucking face with a fucking chainsaw gun," he says candidly. "It didn't wind up what I'd hoped; I'd pitched it as 'Band of Brothers with monsters' -- you know Band of Brothers is well-done and emotional, telling the story of the Greatest Generation and what they did in the war. Yet somehow we landed on 'Predator'... the characters being all 'buff and manly', I'd never planned on that."
"I've said my share of dumb shit," he says. "We all have." He pre-empts my question by highlighting the time he compared offering a game demo to "hooking up with a girl," whereby no one would buy the full experience if they'd already had a taste. "What a terrible, misogynistic comment that was," he reflects apologetically. I believe he means it. But I also believe he knows who he's talking to (a journalist who once lectured him about Nicki Minaj and feminism during an industry party).
"I can't wait for the next thing from Fullbright," he says of the developer of Gone Home, which he loved. "It was 'Heavenly Creatures: The game.' I'll buy anything they make. As a developer myself, I will probably always make shooters. It's in my DNA."
"Money is one thing. It's nice to get a nice dinner and not sweat it. But I want to get back to the point where I go to PAX, and a couple comes up to us and tells us that they met in a game that my team made. Cosplayers. Kids with tattoos. That sense of camraderie with developers. That's where I want to get back to."
"The whole 'old guard,' where you get a Game Informer cover and an E3 reveal, is dead," says Bleszinski. "I'll never make another disc-based game for the rest of my career, and [at E3] they're trying to woo buyers from Target and Walmart?"
Maybe that's taking everything interesting out of the story, I just wanted to point out the stuff that jumped out to me.