The
Stanley Parable HD Review: A Game about Games.
How
appropriate is it that the original Stanley
Parable was a mod of Half-Life 2?
Half-Life 2 is one of the titles that
you would hear a million times if you asked people the names of videogames that
defined the time they emerged from, and The
Stanley Parable is a game about games.
Specifically, the HD
“remake” of (which I’d call it more of a thematic sequel to) The Stanley Parable is a linear
first-person adventure game about the nature of choice in videogames. It is
minimalist: you move with WSAD, you interact with what little you can interact
directly with by pressing your left mouse button, and you cannot jump. (There’s
an achievement for trying to jump too many times by pressing spacebar, and it’s
hilarious.)
The choices, empty as
the game is eager to point out they are, are more or less all of what there is
in the game. Stanley’s environs are a drab, colorless office building, and even
when the game removes Stanley from that building, the results are visually just
as simplistic. The soundtrack is basically non-existent, with what little music
there is often being used to accentuate a joke in one of the many endings. If
the narrator isn’t speaking, which he does often and beautifully, thanks to the
work of returning voice actor Kevan Brighting, lovely as always, the player is
simply alone with the sound of Stanley’s footsteps.
These aesthetic choices
heavily convey tone and theme, but it would be fair to say that they don’t
represent the highest level of sexiness in modern gaming. But then again, it’s
probably fair to say that The Stanley
Parable is intentionally the antithesis of modern, commercial games. (On
the plus side of all that however, the game has exceptionally low system
requirements to run well. The game looked great on my fairly old and
not-terribly-powerful laptop.)
In The Stanley Parable, you will make choices, and in the long run,
those choices will mean nothing. The game knows it, and it positions that as
being the entire idea of the experience. What I found interesting is, having
arrived in Skyrim a bit late, playing
that game and finding how different choices that the game claims will lead to
radically different experiences actually resulted in very little change, whilst
in The Stanley Parable, the choices
that you make are pre-determined to be pointless, and yet from that starting
idea explores a host of other ideas in its countless endings: capitalism, choice,
freedom, existentialism, linearity as a design concept, and perhaps most
poignantly, the role of the player in moving the narrative forward even when
that narrative offers no choice.
Davey Wreden (aka
Cakebread) developed the original game to be extremely short so that he could
experiment with the game having various endings based on player choice (and
presumably thus explore all these different thematic angles), and not make
players replay an hours-long game just to see them. To wit, the Stanley Parable has nothing but replay value, however all of its
endings (save for one) can be found in the space of less than 3 hours, 4 at the
most. Speaking as someone whose become a fan of short games, it’s wonderful to
be able to play an entire game in a single sitting and be able to digest the
whole work without second guessing your opinions based on content you have yet
to see, but it is understandable, even at the game’s modest price point, if 3
hours or less seems a bit short.
Aside from the small
aesthetic changes to the original game however, it’s hard to explain where the
remake differs from the original game without spoiling the various endings, and
their twists and turns. Suffice to say: some of the original endings still exist
almost exactly the way they did in the original mod, some have been changed to
suit different effects, and some endings are new entirely. You are definitely
still playing The Stanley Parable,
but funny enough, a version of The
Stanley Parable that’s thought about itself and what it means just a little
bit more.
If you were unimpressed
by the original Stanley Parable, then
you won’t become a convert through this one, but I’d say that the new version
has enough new content, and new ideas to offer to be worth its purchase price
and the night you’ll spend playing it, whether you’re new to the Parable or a fan of the original game.
-Austin
C. Howe, Maryland, 2013
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