NIER: The Cult Game
of the Generation
So since it's
the end of this console generation, with the WiiU already out, and the Xbone and
PS4'll coming out soon, plenty of critics and commentators will be compiling
fun lists of games they thought were the best this gen. That's all fine and good,
but how many times and I gonna read about weak-footed swill like Bioshock: Infinite and not hear about
the stuff no one knows about yet?
I won’t speak as
a comprehensive expert on “games you haven’t played.” Sadly, I actually didn’t
finish as many games as I would’ve liked to this generation. Even games I was really
enjoying just seemed to slip away from me: Xenoblade,
The Last Story, Resonance of Fate, and more than a few other. (I’m workin’ on ‘em.
I want to write about JRPGs a lot on Haptic
Feedback.)
But aside from
the other classics I got to play that you’ll surely be hearing about from others,
there was one game. A game that gripped me from its opening through each of its
endings. A game that lovingly wraps its arms around you while it destroys
everything you believe in. That game is NIER.
But to talk
about NIER, we must talk about
Drakengard.
"Man, you
ever hear of that game where like, you ride a dragon, and the alternate endings
just keep getting worse until the last one it's modern Japan and then they just
blow you up, and your dragon gets impaled on the Tokyo tower?"
That sells the
game's level of hatred for its audience short: Drakengard is intentionally repetitive, scored with grinding
orchestral dissonance cut like EDM, dark to the point of causing numbness to
the shock, and filled with characters who would serve as the villains of a
lesser game (pedophiliac and incestuous tropes were made much more subtextual
in the American release, which of course had shitty voice acting, emphasizing
the effect). In other words, it's pretty great, a required purchase for anyone
interested in Japanese Postmodern games.
If any of that
interests you, NIER is the sequel to Drakengard going from that infamous Ending
E (rather than Ending A which leads into Drakengard
2: it's a dumb story, but basically think Snake's Revenge)
Developed by
Cavia (their last game) and published in 2010 by Square-Enix, NIER went
unnoticed by a JRPG fandom either still shocked by Final Fantasy XIII or checking out Resonance of Fate by perennial fan favorites Tri-Ace.
NIER is the kind of videogame that's named
after its protagonist, only to allow you to name said protagonist whose name is
then never spoken by voice actors, highlighting the player as some sort of
perverse, unspeakable intrusion on the game world.
NIER is the kind of game with a New Game +
mode that starts you at the halfway point of the game. And when you New Game +
two times after beating the game, it deletes your save file, and when you start
again, you have to pick a different name.
Drakengard was intentionally nails-on-chalkboard
and was as alienating as it meant to be, but NIER is a more mature game and tames some of that adolescent
tendency towards opposition.
The dissonance
of the first game's music is gone in favor of one of the best soundtracks this
console generation, composed by Keiichi Okabe, filled with Yasunori
Mitsuda-esque experimentalism and world-folk-inflections but also full of the
sweeping romantic beauty of Yoko Shimomura's more tragic pieces.
The repetitive
combat grind of Drakengard is in NIER given nuance with a tactical roll,
some really fun, overpowered magic, interesting puzzle-like boss fights, and
riffs on other genres. One dungeon is even a direct reference to Resident Evil, and one town turns into a
text adventure.
Drakengard's attack on typical Japanese
Role-Playing tropes was so vicious that it was often more shocking and brutal
than sad. NIER's story is clearly written
by an older, more mature Yoko Taro (the director of Drakengard and NIER) who
realizes the impact that adding simple human conflicts add to your characters:
you may not empathize with your protagonist and his combat buddies as the game
goes on, but that's not the point. Drakengard
points at itself and screams "HATE ME" like something off of the
first two Slipknot albums, but NIER
lets you walk away from or stick with the characters as you please. NIER lets you choose when you break your
own heart.
It's a unique,
truly harrowing experience, and gaming sorely needs more of that.
NIER can be found new on Amazon for $20 and
used for as little as $9 as of this writing.
A prequel to Drakengard, Drakengard 3, is also in the
works from the same team that made the original and NIER, including director Yoko Taro and composer Keiichi Okabe, and
is coming out in Japan in December, and out in early 2014 in the United States.
I implore you for the love of videogames
to pre-order it.
-
Austin
C. Howe, Maryland, 2013
I started playing it, and realized I have little patience for JRPGs these days, and so even NIER. But the music stuck with me, and I still listen to the different soundtracks out there, including the piano collection. Check out this song from Nightmares & Arrangements:
ReplyDeletehttp://www.youtube.com/watch?v=3hax_IRJWf4
Beautiful! Maybe I'll check out a story summary some day, which is what interests me the most anyway.