Haptic Feedback

"When noise is the default, silence is what catches attention." - Amy Dentata

Thursday, December 12, 2013

On Cutscenes as a Form of Pacing (Storify)

http://storify.com/AustinCHowe/on-cutscenes-as-pacing
Posted by Haptic Feedback at 12:47 AM
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

About Us

Haptic Feedback
Seattle, Washington, United States
I am a lifelong lover of videogames and wish to extol their often unseen virtues. Maryland will always be home. Thanks for reading. Talk to me! @AustinCHowe on Twitter
View my complete profile

Blog Archive

  • ►  2016 (4)
    • ►  August (1)
    • ►  June (2)
    • ►  January (1)
  • ►  2015 (31)
    • ►  December (2)
    • ►  November (2)
    • ►  October (5)
    • ►  September (4)
    • ►  July (1)
    • ►  June (2)
    • ►  May (3)
    • ►  April (2)
    • ►  March (4)
    • ►  February (3)
    • ►  January (3)
  • ►  2014 (43)
    • ►  December (1)
    • ►  November (3)
    • ►  October (8)
    • ►  August (4)
    • ►  July (2)
    • ►  June (2)
    • ►  May (7)
    • ►  April (2)
    • ►  March (3)
    • ►  February (8)
    • ►  January (3)
  • ▼  2013 (25)
    • ▼  December (8)
      • On 2013
      • On Uno, Dos, and Tre
      • Notes on Metal Gear Rising: Revengeance
      • On Cutscenes as a Form of Pacing (Storify)
      • Final Fantasy VIII on Steam
      • The Last Two Posts
      • Stanley Parable HD Review
      • On NIER
    • ►  November (5)
    • ►  October (4)
    • ►  August (3)
    • ►  July (3)
    • ►  June (1)
    • ►  May (1)
Simple theme. Powered by Blogger.